using UnityEngine;
using System;
using System.IO;
using System.Collections.Generic;
using WFTools;

[Serializable]
public class SelectParms 
{ 
	/// <summary>
	///最小数
	/// <summary>

	public readonly int minCount;
	/// <summary>
	///最大数
	/// <summary>

	public readonly int maxCount;
	public SelectParms(List<string> datas)
{	
		int value = 0;
		minCount = int.Parse(datas[0]);
		maxCount = int.Parse(datas[1]);
	}
} 
